Large City: Fêzi-fêgeyê Ratê

Fêzi-fêgeyê Ratê

Fêzi-fêgeyê Ratê
Example Iron Elf architecture.
StateDaland
ProvenceVangîfkthêkè Provence
Sub ProvenceNêtcoî County
RegionSiguhago Woodlands
Founded1090
Community LeaderLord Julius
Area245 km2 (98 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation5270 m (17290 ft)
Average Yearly Precipitation188 cm/y (74 in/y)
Population57686
Population Density235 people per km2 (588 people per mi2)
Town AuraIllusion
Naming
Native nameFêzi-fêgeyê Ratê
Pronunciation/ˈfɘzi/ /fɘˈgejɘ/
Direct Translation[precious; rare] [spelling]
Translation[Not Yet Translated]

Fêzi-fêgeyê Ratê (/ˈfɘzi/ /fɘˈgejɘ/ [precious; rare] [spelling]) is a subtropical Large City located in Nêtcoî County, Vangîfkthêkè Provence, within the Daland.

The name Fêzi-fêgeyê Ratê is derived from the Goblin language, as Fêzi-fêgeyê Ratê was founded by Kimble, who was culturaly Iron Elf.

Climate

Fêzi-fêgeyê Ratê has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a pleasant 21°C (69°F). Fêzi-fêgeyê Ratê receives an average of 188 cm/y (74 in/y) of precipitation, most of which comes in the form of rain during the fall. Fêzi-fêgeyê Ratê covers an area of nearly 245 km2 (98 mi2), and an average elevation of 5270 m (17290 ft) above sea level.

Overview

Fêzi-fêgeyê Ratê was founded durring the late 12th century in summer of the year 1090, by Kimble. The establishment of Fêzi-fêgeyê Ratê was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Kimble struck deals with nearby nations and communities to establish Fêzi-fêgeyê Ratê as a prison colony.

Fêzi-fêgeyê Ratê was built using the conventions of Iron Elf durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Fêzi-fêgeyê Ratê is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fêzi-fêgeyê Ratê is buildings are arranged arrounded highly ordered system of narrow flagstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Fêzi-fêgeyê Ratê's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The unusual yet seemingly effective fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Before you’ve even set foot into the heart of Fêzi-fêgeyê Ratê, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the city. Merchants seem very eager to sell their wares at discount prices. Something is coming.

Civic Infrastructure

Fêzi-fêgeyê Ratê possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Fêzi-fêgeyê Ratê has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fêzi-fêgeyê Ratê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fêzi-fêgeyê Ratê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fêzi-fêgeyê Ratê's parks.

Fêzi-fêgeyê Ratê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fêzi-fêgeyê Ratê.

Fêzi-fêgeyê Ratê has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fêzi-fêgeyê Ratê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fêzi-fêgeyê Ratê has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Fêzi-fêgeyê Ratê has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fêzi-fêgeyê Ratê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fêzi-fêgeyê Ratê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fêzi-fêgeyê Ratê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fêzi-fêgeyê Ratê's public wards, blessings, and other arcane systems.

Fêzi-fêgeyê Ratê has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Fêzi-fêgeyê Ratê possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Fêzi-fêgeyê Ratê's grid is powered by a direct leyline tap.

Fêzi-fêgeyê Ratê possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Fêzi-fêgeyê Ratê has a first rate hospital which caters to anyone in need of long term medical care.

Fêzi-fêgeyê Ratê has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Fêzi-fêgeyê Ratê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fêzi-fêgeyê Ratê's natural decorations nor waterways.

Fêzi-fêgeyê Ratê has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fêzi-fêgeyê Ratê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fêzi-fêgeyê Ratê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Fêzi-fêgeyê Ratê is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Two or more groups of citizens within Fêzi-fêgeyê Ratê hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Fêzi-fêgeyê Ratê's bank was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Fêzi-fêgeyê Ratê birds speak prophesy.

The Chicken near Fêzi-fêgeyê Ratê are known to be a mutant strain of the creature.

Fêzi-fêgeyê Ratê's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves orgies to channel Illusion energies of tier 2 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 102
  • Farmers: 155
  • Farm Laborer: 288
  • Hunters: 198
  • Milk Maids: 151
  • Ranchers: 75
  • Ranch Hands: 142
  • Shepherds: 147
    • Farmland: 234782 m2
    • Cattle and Similar Creatures: 14421
    • Poultry: 173058
    • Swine: 11537
    • Sheep: 576
    • Goats: 115
    • Horses, Mounts, and Beasts of Burden: 5768

Craftsmen

  • Arms and Toolmakers: 120
  • Blacksmiths: 134
  • Bookbinders: 73
  • Buckle-makers: 80
  • Cabinetmakers: 131
  • Candlemakers: 192
  • Carpenters: 189
  • Clothmakers: 160
  • Coach and Harness Makers: 63
  • Coopers: 160
  • Copper, Brass, Tin, Zinc, and Lead Workers: 80
  • Copyists: 56
  • Cutlers: 48
  • Fabricworkers: 128
  • Farrier: 311
  • Furriers: 38
  • Glassworkers: 206
  • Gunsmiths: 135
  • Harness-Makers: 54
  • Hatters: 114
  • Hosiery Workers: 41
  • Jewelers: 62
  • Leatherwrights: 164
  • Locksmiths: 60
  • Matchstick makers: 90
  • Musical Instrument Makers: 87
  • Painters, Structures and Fixtures: 73
  • Paper Workers: 82
  • Plasterers: 77
  • Pursemakers: 97
  • Roofers: 60
  • Ropemakers: 58
  • Rugmakers: 55
  • Saddlers: 106
  • Scabbardmakers: 118
  • Scalemakers: 62
  • Scientific, Surgical, and Optical Instrument Makers: 37
  • Sculptors, Structures and Fixtures: 55
  • Shoemakers: 56
  • Soap and Tallow Workers: 209
  • Tailors: 372
  • Tanners: 73
  • Upholsterers: 82
  • Watchmakers: 77
  • Weavers: 164
  • Whitesmiths: 46

Merchants

  • Adventuring Goods Retellers: 39
  • Arcana Sellers: 39
  • Beer-Sellers: 76
  • Booksellers: 87
  • Butchers: 147
  • Chandlers: 155
  • Chicken Butchers: 146
  • Entrepreneurs: 61
  • Fine Clothiers: 140
  • Fishmongers: 134
  • Florists: 35
  • Potion Sellers: 96
  • Resellers: 274
  • Spice Merchants: 73
  • Wine-sellers: 115
  • Wheelwright: 90
  • Woodsellers: 55

Service workers

  • Bakers: 339
  • Barbers: 295
  • Coachmen: 84
  • Cooks: 206
  • Doctors: 118
  • Gamekeepers: 86
  • Grooms: 51
  • Hairdressers: 198
  • Healers: 162
  • Housekeepers: 160
  • Housemaids: 320
  • House Stewards: 186
  • Inns: 54
  • Laundry maids: 108
  • Maidservants: 186
  • Nursery Maids: 103
  • Pastrycooks: 213
  • Restaurateur: 213
  • Tavern Keepers: 206

Specialized Laborer

  • Ashworkers: 76
  • Bleachers: 52
  • Chemical Workers: 33
  • Coal Heavers: 108
  • In-Town Couriers: 137
  • Long Haul Couriers: 122
  • Dockyard Workers: 110
  • Gas Workers: 28
  • Hay Merchants: 48
  • Leech Collectors: 149
  • Millers: 140
  • Miners: 128
  • Oilmen and Polishers: 99
  • Postmen: 128
  • Pure Finder: 77
  • Skinners: 151
  • Sugar Refiners: 33
  • Tosher: 87
  • Warehousemen: 206
  • Watercarriers: 135
  • Watermen, Bargemen, etc.: 186

Skilled Laborers

  • Accountants: 74
  • Alchemist: 90
  • Clerk: 113
  • Dentists: 59
  • Educators: 158
  • Engineers: 86
  • Gardeners: 60
  • Mages: 42
  • Plumbers: 62
  • Pharmacist: 71
  • Professors: 25
  • Scientists: 43
  • Wizards: 24

Civil Servants

  • Adventurers: 56
  • Bankers: 81
  • Civil Clerks: 128
  • Civic Iudex: 64
  • Consultants: 37
  • Exorcist: 144
  • Fixers: 70
  • Kami Clerk: 114
  • Landlords: 107
  • Lawyers: 73
  • Legend Keepers: 97
  • Militia Officers: 576
  • Monks, Monastic: 192
  • Monks, Civic: 192
  • Historian, Oral: 122
  • Historian, Textual: 69
  • Policemen, Sheriffs, etc.: 125
  • Priests: 250
  • Rangers: 75
  • Rat Catchers: 90
  • Scholars: 86
  • Spiritualist: 108
  • Slayers: 32
  • Storytellers: 202
  • Military Officers: 174

Cottage Industries

  • Brewers: 155
  • Comfort Services: 198
  • Enchanters: 64
  • Herbalists: 65
  • Jaminators: 174
  • Needleworkers: 174
  • Potters: 94
  • Preserve Makers: 169
  • Quilters: 82
  • Seamsters: 303
  • Spinners: 169
  • Tinker: 64
  • Weaver: 151

Artists

  • Actors: 62
  • Architects: 22
  • Bards: 88
  • Costumers: 36
  • Dancers: 68
  • Drafters: 36
  • Engravers: 45
  • Fine Furniture Carpenters: 28
  • Glaziers: 60
  • Inlayers: 57
  • Musicians: 180
  • Painters, Art: 29
  • Playwrights: 60
  • Sculptors, Art: 51
  • Wood Carvers: 180
  • Writers: 180

Produce Industries

  • Butter Churners: 198
  • Canners: 160
  • Cheesmakers: 164
  • Ice Merchants: 25
  • Millers: 122
  • Picklers: 103
  • Smokers: 72
  • Stockmakers: 64
  • Tobacconists: 87
  • Tallowmakers: 140

21724 of Fêzi-fêgeyê Ratê's population work within a Foundational Occupation.

33655 of Fêzi-fêgeyê Ratê's population do not work in a formal occupation, but do contribute to the local economy. 2307 (4%) are noncontributers.

Points of Interest

Fêzi-fêgeyê Ratê's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Fêzi-fêgeyê Ratê suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

The the an axe of Wild Magic, an an axe imbued with potent amounts of Wild Magic energies was created in Fêthë-eqëyî Sêdè by in time immemorial, reportedly some time during the late 2nd century.

History